RAUL RL | Rigger TD
Character & Facial Rigging | Anatomy-Based Deformation | Python Tools
Model by Makar Malicki
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Professional Profile
Character TD with more than 7 years of experience developing rigs for characters and creatures. Specialized in facial rigging, deformation systems, and scalable solutions for production. Extensive experience developing tools and automation in Python for Autodesk Maya, optimizing pipelines and integrating rigs for Unreal Engine. With a background in animation and 3D modeling that helps collaboration with multidisciplinary teams and improves understanding of the production pipeline.
Main responsibilities
Project videos
Rig_Bulcar_model Jack Gomez
Rig_Gorila_Model Jack Gomez
Rig_Fosa_Model_Jack_Gomez